![]() ![]() Most goons will get rocked even by light attacks, but will occasionally armor through weaker hits while winding up for a punch that will either jostle you out of your current action or straight-up knock you down. ![]() There’s a balance between crowd control and maintaining your combo count, as the game will throw multiple baddies your way at any given moment. The fights themselves aren't completely devoid of complexity, either. This game doesn't have the deepest combat mechanics, but I do appreciate how you can add your own level of style by performing air juggles and mixing in various attacks by incorporating form changes mid-combo. Combat isn't as tight as in Soulsborne titles, but isn't as loose as a musou game, so the inclusion of a stamina resource for a lot of your heavy-hitting moves forces the player to take more deliberate and varied actions instead of simply mashing out the same attack combo over and over again. To its credit, what the game dubs as "Rider Power" only depletes when performing certain actions, such as heavy attacks, unique attacks, dodging, and changing forms. While I make this comparison in jest, it's hard to avoid the elephant in the room. ![]() What makes Heroez’s gameplay different from other Rider games is that it ostensibly mimics the Souls series with its own version of a stamina gauge. ![]()
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